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Pull requests: bevyengine/bevy
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A-Text
#24268
opened May 12, 2026 by
ickshonpe
Contributor
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Add new method
entity_commands to EntityWorldMut
#24266
opened May 12, 2026 by
WeiTheShinobi
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Specify where Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
RenderGraph is in Migration Guide, add it to bevy_render::prelude
A-Rendering
Multi-press support
A-Picking
Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24264
opened May 12, 2026 by
ickshonpe
Contributor
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Add migration guide for Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
shadow_pass split
A-Rendering
Use absolute paths in declarative macros
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24261
opened May 12, 2026 by
DavidCrossman
Contributor
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EditableText drag selection fix
A-Text
#24260
opened May 12, 2026 by
ickshonpe
Contributor
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export
resource_entity in EntityWorldMut and TemplateContext
#24255
opened May 12, 2026 by
hxYuki
Contributor
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Revert "Move visibility range checking from the CPU to the GPU if Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NoCpuCulling is specified. (#23115)
A-Rendering
Don't remove Handle tracking upon soft-removal of an asset.
#24251
opened May 11, 2026 by
larsraph
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Change
RenderAsset::unload_asset to be called whenever RenderAsset would be dropped
#24250
opened May 11, 2026 by
larsraph
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Minor documentation fixes
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24249
opened May 11, 2026 by
eswartz
Contributor
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Don't leave root during A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bench-check.
C-Testing
#24248
opened May 11, 2026 by
larsraph
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RunGeometry bounds fix
A-Text
Improve energy conservation in the solari BRDF
A-Rendering
Drawing game state to the screen
D-Shaders
This code uses GPU shader languages
#24246
opened May 11, 2026 by
dylansechet
Contributor
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Set Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TextLayoutInfo::scale_factor in update_text_layout_info
A-Text
#24245
opened May 11, 2026 by
ickshonpe
Contributor
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Add an Graphical user interfaces, styles, layouts, and widgets
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
overflow-flip argument to many_buttons
A-UI
#24244
opened May 11, 2026 by
ickshonpe
Contributor
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Improve layering in the solari BRDF
A-Rendering
Drawing game state to the screen
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24243
opened May 11, 2026 by
dylansechet
Contributor
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impl SceneList for Vec<Box<dyn SceneList>>
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24242
opened May 11, 2026 by
chronicl
Contributor
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Pass panics to the fallback error handler
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24240
opened May 11, 2026 by
SpecificProtagonist
Contributor
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fixed spotlight shadow issue due to incorrect basis reconstruction
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24238
opened May 10, 2026 by
JeroenHoogers
Contributor
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ProTip!
What’s not been updated in a month: updated:<2026-04-12.