| description | Equipment is any type of item that can be equipped on a character. |
|---|
To create equipment, find (or create) the GameName/Resources/GameName/Item/Equipment folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Inventory > Equipment > Equipment.
In addition to the properties shared by all Items, equipment has the following unique properties.
| Name | Description |
|---|---|
| Equipment Slot Type | The Equipment Slot Type of this equipment. |
| Equipment Set Name | The name of any Equipment Set that this equipment belongs to. |
| Uma Recipe Profile Name | The name of a shared UMA Recipe Profile for this equipment, which defines which UMA recipe(s) will be shown on a character when this equipment is equipped. |
| UMA Recipe Profile Properties | Properties of an UMA Recipe Profile that only apply to this equipment, which define which UMA recipe(s) will be shown on a character when this equipment is equipped. |
| Holdable Object List | A list of attachment nodes, which define any physical GameObjects that will be attached to the character when this equipment is equipped. The name of an Equipment Slot Profile |
| Use Armor Modifier | If true, this item will provide the wearer with armor. |
| Use Manual Armor | If true, the armor value must be input manually and will not be calculated based on armor class and item level. |
| Manual Value Is Scale | If true, the manual value is per level, instead of a total. |
| Armor Modifier | The amount of armor to provide if the manual settings were used. |
| Primary Stats | A list of Character Stats and values that this armor will provide when equipped. |
| Random Secondary Stats | If true, the Secondary Stats will be chosen randomly up to a limit defined by the Item Quality in the Item Quality field. |
| Secondary Stats | A list of secondary stats and amounts of those stats that will be provided when the equipment is equipped. |
| On Equip Status Effect | A Status Effect that will be cast on the character when the item is equipped. |
| Learned Ability Names | A list of names of Abilities that will be learned when the equipment is equipped, and unlearned when the equipment is unequipped. |
- Configure a Unit Profile's Equipment Name List to provide this equipment to newly created characters.
- Configure a Character Class' Equipment Names list to provide this equipment to newly created characters of that class.
- Configure a Character Race's Equipment Names list to provide this equipment to newly created characters of that race.
- Configure a Class Specialization's Equipment Names list to provide this equipment to a newly created characters of that specialization.
- Add equipment to a Loot Table so that it can drop when an enemy is defeated.
- Add equipment to a Vendor Collection and make it available on a vendor.
- Add equipment to an Equipment Set to give it unique set bonuses when one or more pieces of a set are equipped.
- Add equipment as an output to a Recipe so that it can be crafted.