| description | Character stats are attributes that define a character's aptitudes and can affect secondary stats, power resource amounts, and power resource regeneration rates. |
|---|
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To create a character stat, find (or create) the GameName/Resources/GameName/CharacterStat folder in the project tab and right click. Choose Create > AnyRPG > Character Stat.
These properties exist only in character stat scriptable objects.
| Name | Description |
|---|---|
| Global Stat | If true, all characters will receive the stat. |
These general properties exist anywhere primary stats are defined in other scriptable objects.
| Name | Description |
|---|---|
| Budget Per Level | The amount of the stat that a character will receive for every level. |
| Primary To Secondary Conversion | The amount of each secondary stat that a character will gain for each point of the primary stat. |
| Primary To Resource Conversion | A list of Power Resources and the number of points of that resource gained per point of the primary stat. |
| Regen | A list of the amount of power resources that will be regenerated per tick per point of primary stat. |
- Customize Character Classes by adding Stat Scaling Nodes that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
- Customize Character Races by adding Stat Scaling Nodes that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
- Customize Class Specializations by adding Stat Scaling Nodes that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
- Customize Unit Profiles by adding Stat Scaling Nodes that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
- Customize Unit Types by adding Stat Scaling Nodes that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.