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Draw gravel-lane crossings as gravel, not asphalt slabs - #1998
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RwsemkhoUGyeQkdkKFmUmw
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October 20, 2026 13:55
…changelog] The first test loads the full shell bundle in real Chromium; on a loaded CI runner it passes Bun's 5 s default and the remaining tests cascade. It failed this way on #1995, #1996, #1998 and #1999 while passing on beta and #1997. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RwsemkhoUGyeQkdkKFmUmw
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RwsemkhoUGyeQkdkKFmUmw
… [skip changelog] After the settings boundary test got 20 s, the same runner timed out hudInputBoundary and the Rapier slope test instead: whichever cold-start browser/WASM suite runs first under load passes Bun's 5 s default. All pass locally. Set the default for the CI test command; tests with their own timeout keep it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RwsemkhoUGyeQkdkKFmUmw
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Ember Command's unpaved "ruined hamlet" showed a near-black slab at every crossing of its gravel lanes.
shell/scene/cityJunctionSurface.ts(@internal): a crossing is gravel only when every street running through it is gravel; any paved street keeps it asphalt.CityRendererroutes gravel crossings into the gravel mesh instead of the asphaltpatchesmesh. 4 tests;changes/gravel-junctions.md.Root cause: the welded junction surfaces always went into
patches(asphalt colour × wear tint), whatever the streets'surface. Found by ray-picking the slabs in the live scene: 161-vertexpatchesmesh, colour#3a3b3d.Verification
bun test packages/shell/src/scene— 10 pass, 0 fail;check-types— pass;ship:preflight— okshelldist swapped, 1280×720, same opening. Left is before, right is after:Generated by Claude Code