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Effects
Succ edited this page Sep 21, 2025
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4 revisions
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Category: Harmful
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Color:
#FF0059 -
Effect:
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Burns the target every tick, dealing 1 + amplifier damage per tick.
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Applies burning visuals and fire damage unless the entity is:
- Wet (in water, rain, or bubbles), or
- Fire-immune / under Fire Resistance.
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Notes:
- Much more dangerous than normal fire.
- Even partial exposure can kill quickly without water nearby.
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Category: Beneficial
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Color:
#FFD700 -
Effect:
- Adds a 50% increase to Attack Speed (
+0.5modifier, multiplicative). - Lets you swing weapons significantly faster.
- Adds a 50% increase to Attack Speed (
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Notes:
- Pairs well with melee builds.
- Effect is permanent while active (via rings/curios).
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Category: Harmful
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Color:
#00FF00 -
Effect:
- Every 1 second, damages each worn armor piece by 2 durability.
- If submerged in water, the effect is instantly removed.
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Notes:
- Can rapidly destroy armor in combat if untreated.
- Inflicted primarily by Toxic Slimes.
- Visual packets broadcast damage ticks (armor break visuals).
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Category: Beneficial
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Color:
#ADD8E6 -
Effect:
- Prevents freezing damage from powdered snow by resetting frost ticks.
- Gained by eating a Frost Fruit from Cryoheart Trees.
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Notes:
- Effect duration is short, but enough to escape powdered snow traps.
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Category: Beneficial
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Color:
#008B8B -
Effect:
- Protects the player from ambient heat damage in the Solarblight Expanse.
⚠️ Does not protect against Solar Flares (these still apply True Fire).
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Notes:
- Intended as a survival aid in extreme heat biomes.