| description | Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher. |
|---|
To create a unit toughness, find (or create) the GameName/Resources/GameName/UnitToughness folder in the project tab and right click. Choose Create > AnyRPG > UnitToughness.
| Name | Description |
|---|---|
| Focus Projector Override Map | A list of properties that will override the default highlight circle shown on the ground when a character is highlighted. |
| Currency Multiplier | The amount that the total currency gained from a kill will be multiplied by. |
| Experience Multiplier | The amount that the total experience gained from a kill will be multiplied by. |
| Default Resource Multiplier | All Power Resources will be multiplied by this value. |
| Resource Multipliers | A list of specific Power Resources to multiply. |
| Default Primary Stat Multiplier | The amount to multiply all Character Stats by. |
| Primary Stat Multipliers | A list of specific Character Stats to multiply. |
- Add a unit toughness value to a Unit Profile to make it tougher.