| description | Factions allow for groups of characters to have the same relationship disposition toward other groups of characters. |
|---|
To create a faction, find (or create) the GameName/Resources/GameName/Faction folder in the project tab and right click. Choose Create > AnyRPG > Factions > Faction.
| Name | Description |
|---|---|
| New Game Option | If true, this faction can be chosen as the faction the player will be part of when starting a new game. |
| Default Starting Zone | The zone (Scene) that new players will start in if this faction is chosen when starting a new game. |
| Default Starting Location Tag | If not empty, players starting as this faction will spawn at the transform with this tag. |
| Races | A list of Character Races that are available to choose from when this faction is selected when starting a new game. |
| Add System Profiles | If true, the Default Unit Profiles from the System Configuration Manager will be available to choose from when this faction is selected when starting a new game. |
| Character Creator Profile Names | A list of Unit Profiles that the player can choose from when starting as this faction. |
| Environment Preview | Environment Preview properties. |
| Equipment Names | A list of Equipment that will be worn by a new player when starting the game as this faction. |
| Default Disposition | The disposition (relationship) that this faction has toward any faction not specifically in its disposition list. |
| Disposition List | A list of factions and the dispositions that this faction will have toward them. |
| Capabilities | A list of Capabilities that any character that is part of this faction will have. |
| Class Capability List | A list of character classes, and the capabilities that those classes will have. |
- Configure the System Configuration Manager to allow choosing a faction when starting a new game.