| description |
A power resource is any resource a character can use to cast abilities. This includes health, since it is possible to configure an ability to use up health upon casting. |
To create a power resource, find (or create) the GameName/Resources/GameName/PowerResource folder in the project tab and right click. Choose Create > AnyRPG > PowerResource.
| Name |
Description |
| Display Color |
A color that will be used when displaying this resource in unit frames. |
| Base Amount |
A base amount that all characters with this resource will receive. |
| Amount Per Level |
Every character with this resource will have their maximum amount increased by this much for every level they gain. |
| Tick Rate |
The number of seconds that should elapse between each regeneration of this resource. |
| Amount Per Tick |
When not in combat and regeneration occurs, this amount will be restored (or used if the value is negative). |
| Percent Per Tick |
When not in combat and regeneration occurs, this percentage of the maximum possible current value will be restored. |
| Combat Amount Per Tick |
When in combat and regeneration occurs, this amount will be restored (or used if the value is negative). |
| Combat Percent Per Tick |
When in combat and regeneration occurs, this percentage of the maximum possible current value will be restored. |
| Maximum Amount |
If this amount is greater than zero, the resource has a fixed maximum amount that will not change based on character level. |
| Is Health |
If true, this is considered to be a health resource. When all of a character's health resources reach zero, they will die. Multiple health resources are allowed. |
| Fill On Reset |
If true, when the character evades, levels up, or spawns, this resource will be filled to its maximum amount. |