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2 changes: 1 addition & 1 deletion include/gui/GuiText.h
Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@ class GuiText : public GuiElement {
static int32_t presetMaxWidth;
static float presetInternalRenderingScale;
static int32_t presetAlignment;
static GX2ColorF32 presetColor;
static glm::vec4 presetColor;

//!Clear the dynamic text
void clearDynamicText();
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16 changes: 6 additions & 10 deletions source/gui/GuiText.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,9 +23,7 @@ int32_t GuiText::presetSize = 28;
float GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
int32_t GuiText::presetMaxWidth = 0xFFFF;
int32_t GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
GX2ColorF32 GuiText::presetColor = (GX2ColorF32) {
1.0f, 1.0f, 1.0f, 1.0f
};
glm::vec4 GuiText::presetColor = glm::vec4(1.0f);

#define TEXT_SCROLL_DELAY 6
#define TEXT_SCROLL_INITIAL_DELAY 10
Expand All @@ -39,8 +37,8 @@ GuiText::GuiText() {
text = NULL;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
alpha = presetColor.a;
color = presetColor;
alpha = presetColor[3];
alignment = presetAlignment;
maxWidth = presetMaxWidth;
wrapMode = 0;
Expand Down Expand Up @@ -126,8 +124,8 @@ GuiText::GuiText(const char * t) {
text = NULL;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
alpha = presetColor.a;
color = presetColor;
alpha = presetColor[3];
alignment = presetAlignment;
maxWidth = presetMaxWidth;
wrapMode = 0;
Expand Down Expand Up @@ -235,9 +233,7 @@ void GuiText::clearDynamicText() {

void GuiText::setPresets(int32_t sz, const glm::vec4 & c, int32_t w, int32_t a) {
presetSize = sz;
presetColor = (GX2ColorF32) {
(float)c.r / 255.0f, (float)c.g / 255.0f, (float)c.b / 255.0f, (float)c.a / 255.0f
};
presetColor = c;
presetMaxWidth = w;
presetAlignment = a;
}
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