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Stretch
Jeppe Zapp edited this page Feb 13, 2014
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3 revisions
Stretch defines the width and height of widgets relatively to screen size
| Variable | Type | |
|---|---|---|
| width | ScreenSize |
Width |
| widthFactor | float |
Factor with which to multiply the width |
| widthOffset | float |
Offset to modify width |
| height | ScreenSize |
Height |
| heightFactor | float |
Factor with which to multiply the height |
| heightOffset | float |
Offset to modify height |
// UnityScript
var btn : OGButton;
function Start () {
// This widget should be to the half as wide as the screen - 40 pixels
btn.stretch.width = ScreenSize.ScreenWidth;
btn.stretch.widthOffset = -40;
btn.stretch.widthFactor = 0.5;
}// C#
OGButton btn;
void Start () {
// This widget should be to the half as wide as the screen - 40 pixels
btn.stretch.width = ScreenSize.ScreenWidth;
btn.stretch.widthOffset = -40;
btn.stretch.widthFactor = 0.5;
}