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OGPopUp

Jeppe Zapp edited this page Feb 6, 2014 · 4 revisions

A popup widget

Variables

Variable Type
title string Text displayed if no option is selected
options string[] Available options in string form
selectedOption string The currently selected option
selectedIndex int The currently selected option by index
target GameObject Message handler
message string Message for the message handler
passSelectedOption boolean Whether or not to pass the selected option as an argument to the message handler
isUp boolean Is the widget active?

Methods

Method Return type
SetOptions ( list : String[] ) void Set the available options

Example

var pop : OGPopUp = new GameObject ( "PopUp", OGPopUp ).GetComponent.<OGPopUp>();
var listOfStrings : List.< String > = new List.< String > ();

listOfStrings.Add ( "One" );
listOfStrings.Add ( "Two" );
listOfStrings.Add ( "Three" );

pop.title = "Options";
pop.target = this.gameObject;
pop.message = "SelectOption";
pop.passSelectedOption = true;
pop.options = listOfStrings;

pop.transform.localPosition = new Vector3 ( 10, 10, 0 );
pop.transform.localScale = new Vector3 ( 300, 20, 1 );

btn.GetDefaultStyles ();

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