PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
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Updated
Sep 26, 2026 - C
PSX recompilation of Bloody Roar II (SLES-01722 EU / SCUS-94424 USA). Anti-copyright: bring your own disc. Dual-region builds, from-scratch widescreen + curated mods.
Estacado: a native PC recompilation of The Darkness (Xbox 360). Unofficial fan port; bring your own copy of the game.
A decompilation of Colin McRae Rally 2.0 (PC) (2000)
Native PC port of Tony Hawk's Project 8 (Xbox 360) by static recompilation.
Android port of snesrev/zelda3 (ALttP reimplementation): widescreen, rewind, shaders, MSU-1, save states, controller support. Bring your own ROM.
God of War II HD static recompilation — curated work artifacts (lift boundaries, SPU lift sources, scripts, findings). Game data & build artifacts excluded.
Playable Windows and Android ARM64 recompilation of Fire Emblem: The Sacred Stones (GBA).
Native PC port of 3 on 3 NHL Arcade (Xbox 360) via static recompilation.
Ben 10 Omniverse (PS3, BLUS31017) — native macOS port by static recompilation. No game code or assets.
A very experimental C++ port\clean-room reconstruction and recompilation of FNAF 1,2,3,4 and SL for the Xbox 360 (No Assets Included) This project is NOT IN any way related to “FNAF X360 - IN DEV”
Native Windows PC recompilation of Aegis Wing for Xbox 360/XBLA using ReXGlue. Requires your own copy of the game.
Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy.
Blake Stone: Aliens of Gold + Planet Strike, statically recompiled from the DOS executables to native Windows (pcrecomp). Bring your own game files.
Timesplitters: Future Perfect Recompilation Project
Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
11eyes CrossOver PC recompilation using ReXGlue
A modern portable open-source C++17 recompilation of the PC platformer Cadog Adventures (originally created by Niklas Wahrman / TA Studios, Assembly '04).
Static recompilation runtime libraries for PlayStation 3 titles.
SteinsGate Xbox 360 PC recompilation using ReXGlue
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