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themeldingwars
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SDB Table Contents
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Xsear edited this page
Jan 12, 2021
·
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Notice: SDBrowser now has complete coverage of all the table names, so this page is largely irrelevant.
Table 4 - Radio message and dialog, specifies sound id (sound_event_id)
Table 7 - Missions
Table 11 - "Stat Events" for the PostStatEvent message
Table 14 - Sound id (sound_event), Dialog (record_id)
Table 14 - Zones (loading screen info)
Table 19 - Abilities
Table 28 - Vehicle classes (as referred to by vehicle_class column in table 47)
Table 31 - Strings / Localization
Table 37 - Chunkid / Zoneid
Table 42 - Weapon Type Id (as referred to by table 79)
Table 46 - "Status Effects" (For Aptitude chains)
Table 47 - Vehicles or vehicle npcs
Table 58 - Weapon data (weapon_id == sdb id)
Table 73 - Emotes
Table 77 - Aptitude Effect (statusfx_id) tag (tagtype_id)?
Table 79 - Weapon visuals and type (id == sdb id)
Table 84 - Sound record (file) to sound bank (asset_id)
Table 85 - Head info (eg, male / female heads, player usable)
Table 91 - Perks
Table 94 - Aptitude Chain/Commands
Table 104 - Hair style listing
Table 109 - headaccessory_id to head_id
Table 112 - Aptitude Command Defs and environment
Table 114 - Sound record (name) to sound bank (asset_id), localized (language)
Table 115 - Languages
Table 120 - Projectiles ("AmmoTypes")
Table 126 - Sound bank (asset_id) to sound_id (id)
Table 146 - Vehicle related
Table 152 - TinyObjectView Defs
Table 155 - Map Marker Types
Table 171 - Deployable hint types for npcs
Table 174 - Item data
Table 177 - Deployable Categories?
Table 187 - DeployableTypeId
Table 197 - Turret Types
Table 213 - Deployable Hardpoint Types
Table 214 - Base stats for items (item attribute values)
Table 223 - Stats/Attributes
Table 224 - VisualGroups
Table 228 - Deployable Hardpoint Types to Deployables (which can be spawned into them?)
Table 233 - Attribute Categories / Character Scalars
Table 240 - CharacterInfoId
Table 245 - Loadouts
Table 251 - Loadout Slotted Items
Table 252 - Eyes
Table 259 - Attribute Categories for items (item character_scalars values)
Table 273 - Warpaint Palettes
Table 280 - CharacterTypeId
Table 301 - Warpaint Patterns
Table 307 - Titles
Table 330 - Damage Types
Table 333 - Resistance Types
Table 362 - Chassis Types/Base values
Table 372 - Visual overrides?
Table 380 - Loadout Slots
Table 389 - XP Requirement per level
Table 418 - Item abilities/passives (id == item_sdb_id, ability_chain_id == ability to trigger when item is equipped)
Table 419 - Job Boards
Table 423 - Calldown categories
Table 429 - Accessory Male / Female lookups
Table 450 - Drop/Loot table names
Table 453 - Drop/Loot table contents?
Table 469 - Thumpers
Table 480 - Carryable objects
Table 503 - Item Sub Types / "Resource" Types
Table 518 - Perk costs
Table 533 - World Object Level Range
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SDB Table Contents
Notice: SDBrowser now has complete coverage of all the table names, so this page is largely irrelevant.
Table 4 - Radio message and dialog, specifies sound id (sound_event_id)
Table 7 - Missions
Table 11 - "Stat Events" for the PostStatEvent message
Table 14 - Sound id (sound_event), Dialog (record_id)
Table 14 - Zones (loading screen info)
Table 19 - Abilities
Table 28 - Vehicle classes (as referred to by vehicle_class column in table 47)
Table 31 - Strings / Localization
Table 37 - Chunkid / Zoneid
Table 42 - Weapon Type Id (as referred to by table 79)
Table 46 - "Status Effects" (For Aptitude chains)
Table 47 - Vehicles or vehicle npcs
Table 58 - Weapon data (weapon_id == sdb id)
Table 73 - Emotes
Table 77 - Aptitude Effect (statusfx_id) tag (tagtype_id)?
Table 79 - Weapon visuals and type (id == sdb id)
Table 84 - Sound record (file) to sound bank (asset_id)
Table 85 - Head info (eg, male / female heads, player usable)
Table 91 - Perks
Table 94 - Aptitude Chain/Commands
Table 104 - Hair style listing
Table 109 - headaccessory_id to head_id
Table 112 - Aptitude Command Defs and environment
Table 114 - Sound record (name) to sound bank (asset_id), localized (language)
Table 115 - Languages
Table 120 - Projectiles ("AmmoTypes")
Table 126 - Sound bank (asset_id) to sound_id (id)
Table 146 - Vehicle related
Table 152 - TinyObjectView Defs
Table 155 - Map Marker Types
Table 171 - Deployable hint types for npcs
Table 174 - Item data
Table 177 - Deployable Categories?
Table 187 - DeployableTypeId
Table 197 - Turret Types
Table 213 - Deployable Hardpoint Types
Table 214 - Base stats for items (item attribute values)
Table 223 - Stats/Attributes
Table 224 - VisualGroups
Table 228 - Deployable Hardpoint Types to Deployables (which can be spawned into them?)
Table 233 - Attribute Categories / Character Scalars
Table 240 - CharacterInfoId
Table 245 - Loadouts
Table 251 - Loadout Slotted Items
Table 252 - Eyes
Table 259 - Attribute Categories for items (item character_scalars values)
Table 273 - Warpaint Palettes
Table 280 - CharacterTypeId
Table 301 - Warpaint Patterns
Table 307 - Titles
Table 330 - Damage Types
Table 333 - Resistance Types
Table 362 - Chassis Types/Base values
Table 372 - Visual overrides?
Table 380 - Loadout Slots
Table 389 - XP Requirement per level
Table 418 - Item abilities/passives (id == item_sdb_id, ability_chain_id == ability to trigger when item is equipped)
Table 419 - Job Boards
Table 423 - Calldown categories
Table 429 - Accessory Male / Female lookups
Table 450 - Drop/Loot table names
Table 453 - Drop/Loot table contents?
Table 469 - Thumpers
Table 480 - Carryable objects
Table 503 - Item Sub Types / "Resource" Types
Table 518 - Perk costs
Table 533 - World Object Level Range
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APIs
Events API
Lua API
Web API
Notes
Attaching Debuggers
Authentication
Bitfields, Enums, Indexes
Client Specific
CodingLibs
Console Errors
Domains
Firefall Guid System
Glossary
Launch Arguments
Local Assets
netlib
SDB Table Contents
URLs
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Running on Linux / Steam Deck
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Animation
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Debug
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Graphics
Map
Physics
Protocols
Game Server Protocol Overview
Jingle
Matrix Connection Test Step Through
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Settings
firefall.ini
gpk.ini
hotfix.ini
preview.ini
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