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Reduce memory pressure for Gaussian tile intersections - #839
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Scan one count per Gaussian block and reconstruct per-Gaussian offsets during emission on CUDA and multi-GPU paths. Signed-off-by: Matthew Cong <mcong@nvidia.com>
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Looks good. I saw two things worth addressing that are not correctness issues but might help slightly with performance or reduce likelihood of a future bug.
Signed-off-by: Matthew Cong <mcong@nvidia.com>
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Tile intersection currently stores and scans a count per projected Gaussian, with a separate buffer on each GPU in mGPU. This PR reduces these buffers to one count per block and reconstructs per-Gaussian offsets using a block-local scan during intersection emission. This reduces temporary storage and global scan size for both CUDA and mGPU while providing identical results. The reduced global memory reads also speed up the kernel by 32% reducing single GPU training time end to end by 2-3%.