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muhammadzaini213/README.md

MUHAMMAD ZAINI

Building gameplay systems that are scalable, reusable, and optimized for rapid iteration under real production constraints.



DESIGN FOCUS

  • Gameplay Systems Design (modular, scalable architecture)
  • AI Behavior (FSM / HFSM / GOAP, decision-driven design)
  • Optimization & Performance (runtime efficiency, iteration speed)
  • Game Feel & Player Feedback (responsiveness, clarity, feedback loops)

DESIGN APPROACH

  • Prioritize iteration speed over premature complexity
  • Build systems that are reusable but context-aware
  • Balance design ambition with technical constraints
  • Focus on player clarity before feature expansion

MY GAMES

YAPPIE CLEANING SERVICE INTERN OF THE COSMOS PANDORA SNAKE

YAPPIE CLEANING SERVICE
Unity Programmer · UI Designer
Developed a 2D top-down RPG for GEMASTIK XVIII, focusing on UI clarity and usability. Designed interface systems to remain readable and responsive.

INTERN OF THE COSMOS
Lead Programmer · Asset Artist · Audio Engineer
Developed a physics-based 'indirect control' game for GDGOC Game Jam. Engineered custom gravitational pull mechanics and orbital momentum systems.

PANDORA SNAKE
Project Lead · Programmer
An absurd action-destruction game for GAMESEED 2026, reimagining classic Snake as a fast-paced arcade experience. Ranked Top 61 at GAMESEED 2026. Led development and engineered destruction, growth, and livestream-chaos systems across a multiverse setting.



OMNI-GEAR PROTOCOL DIRECTIVE AN UNFINISHED GAME

OMNI-GEAR PROTOCOL
Game Designer · Project Manager
A high-stakes physics platformer where you sacrifice your own mechanical parts to power a decaying factory — and pray you can get them back.

DIRECTIVE
Narrative Designer · Game Designer
An AI soldier who believes it's the hero — until the truth about who it's really fighting starts to unravel. A narrative-driven bullet hell exploring obedience, perception, and the cost of a directive followed without question.

AN UNFINISHED GAME
Production Lead · Systems Designer
A 2D narrative platformer about a game studio founder whose perfectionism turns against him. Finalist at Game Today 2026. Reduced scope, restructured the story, and built automation tooling that boosted team productivity by ~40%.




TECH STACK

Game Dev

Unity Godot C# Aseprite

Frontend

Next.js SvelteKit TailwindCSS TypeScript

Backend

Laravel FastAPI Django Node.js

Tools & Cloud

Docker Firebase Supabase Vercel


GITHUB STATS

Zaini's GitHub stats


CONNECT

Portfolio Itch.io LinkedIn YouTube Instagram Email

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  1. Slafurry-Studios/Sourdough-Starter Slafurry-Studios/Sourdough-Starter Public

    A starter repository for unity

    C# 2

  2. Slafurry-Studios/4d-Tic-Tac-Toe Slafurry-Studios/4d-Tic-Tac-Toe Public

    4D Tic Tac Toe is an experimental strategy game that reimagines classic Tic Tac Toe in four dimensions, combined with a simultaneous turn system.

    C# 1

  3. Slafurry-Studios/Pandora-Snake Slafurry-Studios/Pandora-Snake Public

    Pandora Snake is an absurd comedy action-destruction game about Pandora, a reckless witch streamer, and Jormungandr, the legendary World Serpent, equipped with a machine gun strapped to his back.

    C# 1

  4. Slafurry-Studios/Directive Slafurry-Studios/Directive Public

    Directive is a 2D top down bullet hell game where you play as an AI that defeats "criminal"?

    C#

  5. Slafurry-Studios/Intern-of-the-Cosmos Slafurry-Studios/Intern-of-the-Cosmos Public

    Intern of the Cosmos is a physics-based puzzle game that challenges your logic and understanding of gravity. Here, you have no direct control over the main character. Instead, you must manipulate t…

    GDScript

  6. Slafurry-Studios/Omni-Gear-Protocol Slafurry-Studios/Omni-Gear-Protocol Public

    OMNI-GEAR PROTOCOL is a high-stakes physics platformer set in the gut of a decaying industrial complex. You play as a prototype robot—a hollow shell that is practically useless on its own. Your ent…

    C#