A high-velocity bullet hell where every shot you fire becomes a permanent threat on the battlefield.
The Sector has been compromised — rogue hostiles are committing acts of terrorism against society, and you are the solution. As the pilot of the most advanced kinetic-redirection power suit, you're dropped into rooms full of enemies with one directive: clear them out, permanently. Unlike traditional bullet hells where projectiles vanish off-screen, every shot fired here stays in play, turning the battlefield itself into an ever-growing hazard you have to out-think as much as out-shoot.
[MISSION_STATUS…ACTIVE] DO NOT FAIL ASSIGNED DIRECTIVE
| Action | Input |
|---|---|
| Movement | WASD |
| Phase Dash | Space |
| Fire Weapon | LMB |
| Aim Weapon | RMB (Hold) |
- Kinetic compression — projectiles shrink with each rebound, changing the threat they pose over time
- Phase technology — energy-based tech granting short windows of invulnerability
- Persistent battlefield — projectiles don't despawn off-screen; every shot fired is a lasting threat
- Directive-based clearing — rooms of enemies must be fully neutralized to progress
- Unity
[version] - Git LFS (installation guide)
git lfs install
git clone [repo-url]Open the project in Unity Hub, let it import, then open the Boot scene to start.
| Role | Name |
|---|---|
| Project Manager | Lord Zaini |
| Game Designer | InSesth |
| Programmer | nop~ |
| Lead Artist | csw |
| Programmer | Sounds of the Red Moon |
| Programmer | CrispySpinach |
| Programmer | Erick.patin |
| Audio Engineer | boji21 |
