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Directive is a 2D top down bullet hell game where you play as an AI that defeats "criminal"?

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DIRECTIVE

A high-velocity bullet hell where every shot you fire becomes a permanent threat on the battlefield.

DIRECTIVE banner



ABOUT

The Sector has been compromised — rogue hostiles are committing acts of terrorism against society, and you are the solution. As the pilot of the most advanced kinetic-redirection power suit, you're dropped into rooms full of enemies with one directive: clear them out, permanently. Unlike traditional bullet hells where projectiles vanish off-screen, every shot fired here stays in play, turning the battlefield itself into an ever-growing hazard you have to out-think as much as out-shoot.

[MISSION_STATUS…ACTIVE] DO NOT FAIL ASSIGNED DIRECTIVE


PLAY IT ON


CONTROLS

Action Input
Movement WASD
Phase Dash Space
Fire Weapon LMB
Aim Weapon RMB (Hold)

FEATURES

  • Kinetic compression — projectiles shrink with each rebound, changing the threat they pose over time
  • Phase technology — energy-based tech granting short windows of invulnerability
  • Persistent battlefield — projectiles don't despawn off-screen; every shot fired is a lasting threat
  • Directive-based clearing — rooms of enemies must be fully neutralized to progress

GETTING STARTED

Prerequisites

Setup

git lfs install
git clone [repo-url]

Open the project in Unity Hub, let it import, then open the Boot scene to start.


TECH STACK

Unity C# Cinemachine Newtonsoft.Json


TEAM

Role Name
Project Manager Lord Zaini
Game Designer InSesth
Programmer nop~
Lead Artist csw
Programmer Sounds of the Red Moon
Programmer CrispySpinach
Programmer Erick.patin
Audio Engineer boji21

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Directive is a 2D top down bullet hell game where you play as an AI that defeats "criminal"?

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