Üsküdar, İstanbul · mine-creative-dev.vercel.app · LinkedIn · miyabgu@gmail.com
I build interactive web experiences and the systems underneath them — interface design, 3D product scenes, data visualisation, content architecture, QA and release. I run products end to end rather than handing off at the mockup.
What that looks like in practice
- ehlisunnah.com — a live Turkish Islamic-studies
platform. 189 routes under one design language: five complete themes, 873
components, a deterministic generative illumination engine, a 109-node lineage
diagram in hand-authored SVG, a transit-map information architecture, and a
working digital astrolabe computed on-device and offline. 2,080 automated
tests, clean
tsc --noEmit, 40+ content validators chained before build. - Seven 3D and interactive case studies, each deployed on its own domain — an electric grand tourer with a live WebGL scene loaded on demand, a precision imaging instrument, an infrastructure decision system, a jewellery collection with an optical light laboratory. Walkthroughs at mine-creative-dev.vercel.app.
- 49 finished short-form motion pieces (1080×1920) — typography, editing, diagrams and filming, solo, as @athari_legacy.
Every fictional brand in that portfolio is credited as fictional on its own case page. Most of those projects are commercial template packages with their own licensing, so their source is not public — the builds themselves are, and they are linked from each case study.
How I work
Brief per module → discovery → sign-off → staged implementation. Acceptance is done by measurement — screenshots, pixel measurement, overflow and contrast checks — not by eye. Content accuracy is a build condition, not a review step.
I work with an AI-assisted development workflow. Direction, design decisions, acceptance criteria and quality control are mine.
Stack
Next.js (App Router) · React · TypeScript · Three.js / React Three Fiber · hand-authored SVG · Canvas · GSAP (ScrollTrigger) · framer-motion · Lenis · Tailwind · Zod · Vitest · Playwright · Vercel · Blender · ffmpeg
Turkish (native), and I read and write English daily.