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Pipe Signals
Pipe Signals are what travel down pipe wires when a gate sends an action or reads from a trigger. Each color pipe wire has a corresponding set of pipe signals that match its color, for 16 total sets of independent signals. A Pipe Wire glows when its connected gate emits a signal, and stops glowing when no gate emits one. Pipe Signal triggers and actions let other gates read or emit that glow.
Emitting a Pipe Signal is done on the Actions side of the gate. Select the color of pipe signal you wish to send, and when the gate is triggered, it will activate, causing the associated pipe wire color to glow.
There are two trigger states for each color of Pipe Signal; "Pipe Signal On" will trigger the gate when that color of Pipe Wire is glowing, and "Pipe Signal Off" will trigger the gate when that color of Pipe Wire is not glowing.
When a gate has parameter slots free, the Pipe Signal On / Off entries for every connected wire colour become available as parameters. Adding one to a Trigger means the gate fires only when that secondary wire matches its required state, so you can require the states of multiple wires to matched before an Action is activated. Adding one to an Action is the equivalent of activating that color of pipe wire, so for a gate with 1 Action Parameter, each Action slot could activate 2 Pipe Wires.
BuildCraft (Unofficial) for Minecraft 26.1 · Repository · Generated from the in-game Guide Book.
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