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feat(emotes): add emote bar domain and persistence - #110
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This was referenced Oct 14, 2026
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Summary
emote-barmodule.EmoteRefis either a default emote id (wave,thumbsup,fire,thinking,cool,mindblown,sweat,cry) or<pack-slug>/<emote-key>.EmoteBarholds exactly 8 refs, with no repeats.user_emote_barstable in the cosmetics DataSource. It has one row per user:emote_refs varchar(48)[]with a length-8 CHECK, and an FK touserswith ON DELETE CASCADE.Chain context
This is part of the emote packs feature: emote packs become cosmetics, and each player builds an 8-slot emote bar from the default emotes and the emotes of packs they own. The duel server already relays any emote id up to 48 bytes (diangogav/EDOpro-server-ts#418).
This is a stacked chain into
main. Merge the PRs in order. After each merge, retarget the next PR tomain.Size
258 changed lines: 157 production, 101 tests.
Verification
bun test,bun run lintandbun run build --noEmitall pass on the top of the chain.