No double backdrop for openspace#12523
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hry-gh
approved these changes
Jun 28, 2026
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About the pull request
This PR simply makes it where an openspace looking at an openspace does not add the openspace backdrop (causing it to be doubled+ up). I sort of want to also try just making it where openspaces don't even put other openspaces into vis contents, but then things moving around in that intermediate space are either going to have to update vis contents (which is expensive) or they're just be not rendered at all.
Visually I don't think there's a difference (but there likely would be for airborne things), so even better (see screenshots).
Explain why it's good for the game
Less unnecessary things being rendered, also may be the cause of some visual artifacts when at larger zoom levels.
Testing Photographs and Procedure
Screenshots & Videos
Before:


After:


Changelog
🆑 Drathek
fix: Openspace no longer doubles up the openspace backdrop when viewing an intermediate openspace
/:cl: