Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 3 additions & 2 deletions _release-content/migration-guides/render_graph_as_systems.md
Original file line number Diff line number Diff line change
Expand Up @@ -52,5 +52,6 @@ The `ViewNode` trait is replaced by a regular system using the `ViewQuery` param
parameter instead of being passed as `&mut`. Use `.before()` / `.after()` with the actual system functions (e.g.,
`main_opaque_pass_3d`) rather than `Node3d` labels.

System sets `Core3dSystems::Prepass`, `MainPass`, and `PostProcess` are available for coarse ordering. The `RenderGraph`
schedule remains as the top-level schedule for non-camera rendering.
System sets `Core3dSystems::Prepass`, `MainPass`, and `PostProcess` are available for coarse ordering.
The `RenderGraph` schedule, available as `bevy::render::renderer::RenderGraph`,
remains as the top-level schedule for non-camera rendering.
4 changes: 2 additions & 2 deletions crates/bevy_render/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -72,8 +72,8 @@ pub mod view;
pub mod prelude {
#[doc(hidden)]
pub use crate::{
camera::NormalizedRenderTargetExt as _, texture::ManualTextureViews, view::Msaa,
ExtractSchedule,
camera::NormalizedRenderTargetExt as _, renderer::RenderGraph, texture::ManualTextureViews,
view::Msaa, ExtractSchedule,
};
}

Expand Down
Loading