fix(disputegamefactory): apply CEI pattern in create() and createWithInitData()#371
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dev-khimesh wants to merge 1 commit into
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fix(disputegamefactory): apply CEI pattern in create() and createWithInitData()#371dev-khimesh wants to merge 1 commit into
dev-khimesh wants to merge 1 commit into
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…WithInitData() Moves _finalizeGameCreation() before the external proxy.initialize()/initializeWithInitData() call in both create() and createWithInitData() functions to follow the Checks-Effects-Interactions (CEI) pattern. This prevents state-desynchronization where a dispute game could be initialized but not yet registered in the factory registry, which could cause integration failures and stale state reads for downstream components. Closes base#356.
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🟡 Heimdall Review Status
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Description
Fixes a state-desynchronization vulnerability in
DisputeGameFactory.solcaused by a violation of the Checks-Effects-Interactions (CEI) pattern.Vulnerability
In both
create()andcreateWithInitData(), the factory deploys a clone proxy, performs an external initialization call (proxy_.initialize()/proxy_.initializeWithInitData()), and only THEN updates its internal state (_disputeGamesmapping and_disputeGameListarray).This creates two risks:
Fix
Moves
_finalizeGameCreation()before the externalproxy_.initialize()call in both functions, following the CEI (Checks-Effects-Interactions) pattern. If initialization fails, the EVM atomically reverts the state registration along with the entire transaction.CEI Order (Corrected)
_createGameImpl)_finalizeGameCreation()— register game in factory stateproxy_.initialize()— external call to the new game proxyCloses #356