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Used to split gameModel effects.
gameModel
This is a resource, not a component; this means it cannot be used directly in effect components.
effect
Keyword: splitter
splitter
type <enum>
This must be the first attribute specified. One of the following values:
plane
sphere
cylinder
The attributes that can be used depend on the type of splitter.
offset <float> -vary <float>
The offset in the normal direction that this plane is moved.
normal <vector3> -vary <vector3>
The normal direction that defines the plane.
origin <vector3> -vary <vector3>
Where the center of the sphere is.
radius <float> -vary <float>
The radius of the sphere.
Where the center of the cylinder is.
The radius of the cylinder base.
direction <vector3> -vary <vector3>
The direction the cylinder follows, this is the normal direction of the base.