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Keyword: camera
camera
yaw <float...>
pitch <float...>
roll <float...>
distance <float...>
Distance of the camera from the pivot point, this is an animatable field
fov <float...>
Field of view, starting to fish eye at roughly 1, this is an animatable field
nearClip <float...>
How close the camera can get before clipping into an object, this is an animatable field
farClip <float...>
How far the camera can get before an object clip out of range, this is an animatable field
cameraID <resourceID>
The cameraID option can use one of the following known values:
cameraID
animations~
GameCinematics
GGEcamera
EditorCameraCreatureUI
cubemapResource <int>
Known used values in the core games:
256
life <float>
flags <bitfield> -view <bitfield>
flags 0x00000004
flags 0x00000104
flags 0x00000001 -view 0x00000032
flags 0x00000203 -view 0x0000001e
flags 0x00000203 -view 0x00000018
flags 0x00000203 -view 0x0000001c
flags 0x0000000d
flags 0x00000001 -view 0x00000001