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Build: Port to 26.2-snapshot-6 #137
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,3 +1,4 @@ | ||
| com.mojang.blaze3d.GpuFormat com.mojang.blaze3d.textures.TextureFormat | ||
| com.mojang.blaze3d.GpuFormat RGBA8_UNORM:Lcom/mojang/blaze3d/GpuFormat; RGBA8 | ||
| com.mojang.blaze3d.GpuFormat D32_FLOAT:Lcom/mojang/blaze3d/GpuFormat; DEPTH32 | ||
| com.mojang.blaze3d.vertex.MeshData$DrawState primitiveTopology() mode() |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1 +1 @@ | ||
| essential.defaults.loom.minecraft=com.mojang:minecraft:26.2-snapshot-5 | ||
| essential.defaults.loom.minecraft=com.mojang:minecraft:26.2-snapshot-6 |
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question: what does this change accomplish? why can't it remain in the above elseif block?
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It's conceptually separate from the above preprocessor chain. I.e. the fact that this is
< 26.2and that the above uses a separate block for26.2+are merely coincidental. Note that there's no 26.2+ replacement for this method, while there is for the one above.The above chain is for converting the
intOpenGL constant to the MC type (because our constructor needs that). It changes with 26.2+ becauseVertexFormat.DrawModebecamePrimitiveTopology.This method is for converting from the MC type to our type (because our
fromRenderLayerneeds that). It is removed with 26.2+ becausefromRenderLayeris removed becauseRenderType(akaRenderLayer) no longer exists the way it used to.