OpenBFME's community portal for the Battle for Middle-earth I and II C++ reconstructions and the Rise of the Witch-king Godot alpha. Static HTML/CSS, no package installation or client-side JavaScript.
python3 -m unittest discover -s tests -v
python3 tools/build_site.py
python3 -m http.server 8765 --bind 127.0.0.1 --directory distOpen http://127.0.0.1:8765/ to inspect the exact publishable files. Deploy only dist/, never the repository root: the repository can also contain ignored local studies. The approved archive artwork is committed under assets/art/; the earlier menu prototype and private review screenshots are not part of the release. Artwork from T3A:Online and Rise of the Witch-king is used with the project owner's confirmed permission. Publication here does not grant third parties a reuse license for that artwork.
The displayed 69.85% and 79.21% are a 12 October 2026 snapshot of each game's code in C++, not overall game completion. Current progress reports are linked on the page. The Godot alpha requires original game files.
For a Cloudflare Pages direct upload, create the openbfme project once and deploy the generated directory with wrangler pages deploy dist --project-name openbfme --branch main. Attach the apex domain in the Pages custom-domain settings. Verify the live HTTPS page and its static assets after deployment.