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MEDIA_PLAN

Ostrix edited this page Oct 31, 2026 · 3 revisions

Missing gameplay footage

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Updated 31 October 2026. Issued private alpha: 0.19.328. This is not a public beta or a Thunderstore package. Version and limits.

The internal 0.19.329 candidate has passed eight bounded native data checks. Four direct producer-profile checks (.blueprint/.vbuild) have passed independent review. Acceptance of 2.17 covers codec/profile data only in the internal 0.19.329 candidate. Strict player-state endpoints differ; the cause is not established. Inventory, source files and catalogue content hashes were preserved; the ordinary-save comparison covered metadata only. This run does not establish UI, world construction, new visual frames, networking or a cold-process test. The next requirement is 2.18; the 2.16 HOLD is unchanged. The .280 examples and 23 October captures describe their historical version; they do not validate 0.19.328 or the 0.19.329 candidate.

Home · Media manifest

This is a capture backlog, not completed footage or permission to expand QA. The coordinator uses the existing isolated stand and records the installed version. No grants, catalogue/world resets, or replacement saves are justified by a screenshot. Payment/removal and multiplayer need their separately prepared authorised scenarios.

Requirements

Record both DLL versions/hashes, date, resolution/UI scale, blueprint origin/permission, starting state, and QA run/report. A picture shows appearance, not payment or persistence. Preserve source video, a short moderate-size GIF, and a still. Do not speed up footage to hide lag. Do not publish personal paths, tokens, or saves. Use English UI and English example names for new captures.

ID / chapter Required sequence Evidence boundary
M01 Quick start Existing catalogue → permitted small-file review → result card Name/composition visible; not construction proof
M02 Catalogue Saved document → Save As name/category → separate cards Clean English controls/example data; current mixed prototype not a replacement
M03 Files Single import review of missing/loss/category → result Warnings readable without internal diagnostic noise
M04 Files Prepared batch → Documents and categories → exclude one → final composition Installed .280 contains the receipt; native export/visual capture still required
M05 Files Saved-card JSON/ZIP review and Share with a safe path No personal paths; not direct player transfer
M06 Missing Known-size bounds and unknown marker → own parts → ALIGN/REPLACE → Undo Distinguish original/copies and one removed missing record
M07 Editor G surface move/axis → cancel; S with XZ → confirm → Undo One operation per short clip; not world-scale proof
M08 Editor Interior, F/Home, orbit/interior camera, F7 off/on Temporary see-through distinct from saved hiding
M09 Capture Area/Y/heights → refresh/list/manual exclusion → saved copy Resolution/UI scale; installed .280 resize still needs native evidence
M10 Project Authorised existing project → E/hammer → costs → continue → built/remainder Pair image with state/inventory evidence, no staged free building
M11 Refund Authorised cancel → save → Issue refund → E; full-inventory refusal and retry Actual costs/removal/collection, no duplicate or full private dumps
M12 Surface Existing house without separate white mist: approach → enter → hold → exit → recover Current game footage, matching stills, visual acceptance still separate
M13 Server Separately prepared host+remote roles/visibility/copy/refusals/reconnect Rights/persistence evidence first; currently no complete network acceptance
M14 Persistence Same small house before placement, after payment, after reload Match transforms/composition/costs separately; three similar pictures alone are insufficient

First priorities are M01–M03, M09, and M10–M12. Missing images do not make the text unreadable; there are no fabricated placeholders. Replace backlog rows with verified manifest entries after capture and retain provenance.

One limited session on the existing stand

Capture only available states: catalogue; existing document with Save As opened then cancelled; editor transform preview cancelled; world selection refreshed then cancelled without saving; existing board inspected and closed; an existing authorised ghost contacted transiently. If the card/project no longer exists, skip that shot without recreating it. Do not import/provision, pay, cancel, issue refunds, or start network QA merely for this short capture session. Normal save/exit and bridge cleanup remain the coordinator's runbook responsibility.

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