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47 changes: 47 additions & 0 deletions ark-survival-ascended/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -177,6 +177,53 @@ spec:
danger: true
confirm: true
command: "DestroyWildDinos"
- id: set-motd
displayName: Set message of the day
description: Message shown to players when they connect.
icon: message-square
group: Server
command: "SetMessageOfTheDay {{.Params.message}}"
params:
- name: message
displayName: Message
type: string
required: true
- id: set-game-speed
displayName: Set game speed
description: Time-passage multiplier — 1 is normal, 2 is double, 0.5 is half.
icon: gauge
group: World
command: "Slomo {{.Params.factor}}"
params:
- name: factor
displayName: Speed multiplier
type: string
default: "1"
required: true
- id: kick-player
displayName: Kick player
description: Disconnect a player by EOS ID (see ListPlayers). Not a ban.
icon: user-minus
group: Players
command: "KickPlayer {{.Params.eosid}}"
params:
- name: eosid
displayName: EOS ID
type: string
required: true
- id: ban-player
displayName: Ban player
description: Ban a player by EOS ID. Persistent until unbanned.
icon: ban
group: Players
danger: true
confirm: true
command: "BanPlayer {{.Params.eosid}}"
params:
- name: eosid
displayName: EOS ID
type: string
required: true
mods:
# ASA has no mods directory and no mods env — its only hook is a
# -mods=<curseforge-id>,... flag on the launch string, which also
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37 changes: 37 additions & 0 deletions cs2/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -142,6 +142,43 @@ spec:
icon: clock
group: World
command: "mp_warmup_start"
- id: pause-match
displayName: Pause match
description: Pauses at the end of the current round.
icon: pause
group: World
command: "mp_pause_match"
- id: unpause-match
displayName: Unpause match
description: Resumes a paused match (or cancels a queued pause).
icon: play
group: World
command: "mp_unpause_match"
- id: end-warmup
displayName: End warmup
icon: flag
group: World
command: "mp_warmup_end"
- id: swap-teams
displayName: Swap teams
description: Switches CT and T sides and restarts the game (scores reset).
icon: repeat
group: World
danger: true
confirm: true
command: "mp_swapteams"
- id: add-bot
displayName: Add bot
description: Adds one bot to a team with an open slot.
icon: bot
group: Players
command: "bot_add"
- id: kick-bots
displayName: Kick bots
description: Removes bots from the server.
icon: user-minus
group: Players
command: "bot_kick"
# No version/loader axis for CS2, so mods use the legacy single-path
# form. Metamod stays at game/csgo/addons; CounterStrikeSharp nests one
# level deeper (game/csgo/addons/counterstrikesharp/plugins) but is
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46 changes: 42 additions & 4 deletions dayz/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -111,10 +111,48 @@ spec:
# BattlEye moderation is by player number, not name — the dashboard
# passes what the list returned, so kick/ban are left unset rather
# than shipping commands that would silently target the wrong player.
# No capabilities.actions either: BattlEye RCon's command set is too
# restricted, and a broadcast command ("say -1 <msg>") could not be
# verified for DayZ specifically (BE's "say" semantics vary by game).
# No actions rather than shipping buttons that may error.
# BattlEye RCon does support a small set of verified admin commands
# beyond the players list: a global broadcast ("say -1 <msg>", no "#"
# prefix) and a few "#"-prefixed server commands. kick-player below
# asks for the BattlEye player number explicitly (read from the
# players list above) rather than a name — the standard BE admin
# workflow, and different from the auto-name-passing this module
# declines for players.kick/ban above.
actions:
- id: broadcast
displayName: Broadcast message
description: Send a global message to all players.
icon: megaphone
group: Server
command: "say -1 {{.Params.message}}"
params:
- name: message
displayName: Message
type: string
required: true
- id: kick-player
displayName: Kick player
description: Kick a player by their BattlEye player number (from the players list).
icon: user-minus
group: Players
command: "#kick {{.Params.number}}"
params:
- name: number
displayName: Player number
type: int
required: true
- id: lock-server
displayName: Lock server
description: Stop new players from connecting (existing players stay).
icon: lock
group: Server
command: "#lock"
- id: unlock-server
displayName: Unlock server
description: Allow new connections again.
icon: lock-open
group: Server
command: "#unlock"

# No console/probes block: the game's only ports are UDP (no TCP surface
# to probe), and there is no HTTP endpoint either. Kubernetes falls back
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23 changes: 23 additions & 0 deletions dont-starve-together/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,29 @@ spec:
type: int
default: "1"
required: true
- id: set-season
displayName: Set season
description: Change the current season.
icon: leaf
group: World
transport: stdin
command: 'TheWorld:PushEvent("ms_setseason", "{{.Params.season}}")'
params:
- name: season
displayName: Season
type: enum
enum: ["autumn", "winter", "spring", "summer"]
default: autumn
required: true
- id: regenerate-world
displayName: Regenerate world
description: Deletes the current world and generates a brand-new one. All progress is lost.
icon: refresh-cw
group: World
danger: true
confirm: true
transport: stdin
command: "c_regenerateworld()"
configSchema:
- name: DST_CLUSTER_TOKEN
displayName: Cluster Token
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53 changes: 53 additions & 0 deletions factorio/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,59 @@ spec:
icon: save
group: World
command: "/save"
- id: kick-player
displayName: Kick player
description: Disconnect a player. They can reconnect.
icon: user-minus
group: Players
command: "/kick {{.Params.player}} {{.Params.reason}}"
params:
- name: player
displayName: Player name
type: string
required: true
- name: reason
displayName: Reason (optional)
type: string
required: false
- id: ban-player
displayName: Ban player
description: Ban a player; the reason is shown when they try to reconnect.
icon: ban
group: Players
danger: true
confirm: true
command: "/ban {{.Params.player}} {{.Params.reason}}"
params:
- name: player
displayName: Player name
type: string
required: true
- name: reason
displayName: Reason (optional)
type: string
required: false
- id: unban-player
displayName: Unban player
icon: user-plus
group: Players
command: "/unban {{.Params.player}}"
params:
- name: player
displayName: Player name
type: string
required: true
- id: mute-player
displayName: Mute player
description: Prevents a player from sending chat messages.
icon: mic-off
group: Players
command: "/mute {{.Params.player}}"
params:
- name: player
displayName: Player name
type: string
required: true
# Factorio loads .zip mods straight from the mods dir (no extraction).
# The in-app browser searches the official mod portal; downloads need
# the player's own factorio.com credentials, so the panel hands off to
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63 changes: 63 additions & 0 deletions minecraft-java/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -407,6 +407,69 @@ spec:
type: string
default: "Server restarting shortly — please log out safely."
required: true
- id: give-item
displayName: Give item
description: Grant an item to a player.
icon: gift
group: Players
command: "give {{.Params.player}} {{.Params.item}} {{.Params.count}}"
params:
- name: player
displayName: Player name
type: string
required: true
- name: item
displayName: Item ID (e.g. diamond, golden_apple)
type: string
required: true
- name: count
displayName: Quantity
type: int
default: "1"
required: true
- id: set-gamemode
displayName: Set player game mode
description: Change one player's game mode.
icon: gamepad-2
group: Players
command: "gamemode {{.Params.mode}} {{.Params.player}}"
params:
- name: mode
displayName: Game mode
type: enum
enum: ["survival", "creative", "adventure", "spectator"]
default: survival
required: true
- name: player
displayName: Player name
type: string
required: true
- id: toggle-daylight-cycle
displayName: Toggle daylight cycle
description: Freeze or resume the day/night cycle.
icon: sun
group: World
command: "gamerule doDaylightCycle {{.Params.value}}"
params:
- name: value
displayName: Daylight cycle
type: enum
enum: ["true", "false"]
default: "true"
required: true
- id: toggle-keep-inventory
displayName: Toggle keep inventory
description: Whether players keep their items on death.
icon: backpack
group: World
command: "gamerule keepInventory {{.Params.value}}"
params:
- name: value
displayName: Keep inventory
type: enum
enum: ["true", "false"]
default: "false"
required: true
status:
metrics:
- id: seed
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49 changes: 49 additions & 0 deletions project-zomboid/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,55 @@ spec:
icon: siren
group: World
command: "alarm"
- id: kick-player
displayName: Kick player
description: Disconnect a player from the server.
icon: user-minus
group: Players
command: 'kickuser "{{.Params.player}}"'
params:
- name: player
displayName: Username
type: string
required: true
- id: ban-player
displayName: Ban player
description: Disconnect and ban a player.
icon: ban
group: Players
danger: true
confirm: true
command: 'banuser "{{.Params.player}}"'
params:
- name: player
displayName: Username
type: string
required: true
- id: unban-player
displayName: Unban player
icon: user-plus
group: Players
command: 'unbanuser "{{.Params.player}}"'
params:
- name: player
displayName: Username
type: string
required: true
- id: start-rain
displayName: Start rain
icon: cloud-rain
group: World
command: "startrain"
- id: stop-rain
displayName: Stop rain
icon: sun
group: World
command: "stoprain"
- id: start-storm
displayName: Start storm
icon: cloud-lightning
group: World
command: "startstorm"

probes:
# Game/direct ports are UDP; RCON is the only TCP port, so it's the
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19 changes: 19 additions & 0 deletions rust/template.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,25 @@ spec:
type: int
default: "12"
required: true
- id: announce-restart
displayName: Announce restart
description: Warns players in chat with a countdown, saves, then restarts the server.
icon: rotate-ccw
group: Server
danger: true
confirm: true
command: 'restart {{.Params.seconds}} "{{.Params.message}}"'
params:
- name: seconds
displayName: Countdown (seconds)
type: int
default: "300"
required: true
- name: message
displayName: Message
type: string
default: "Server restarting"
required: true
mods:
loaders:
oxide:
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