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feat: more quick-actions across modules + first dayz set - #34
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Adds 33 console quick-actions across 9 modules, each command verified against official game/server docs: ark(4), cs2(6), dont-starve-together(2), factorio(4), minecraft-java(4), project-zomboid(6), rust(1), terraria(2), and dayz(4) as a first BattlEye-RCON set (broadcast via 'say -1', kick by BE player number, lock/unlock). palworld/satisfactory/v-rising intentionally get none — their agent RCON clients accept only fixed verb sets, not free-text commands. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Signed-off-by: valgulnecron <39313199+ValgulNecron@users.noreply.github.com>
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What
Adds 33 console quick-actions across 9 game modules. Every command was verified against official game/server docs — fabricated/unverifiable commands from the first draft were dropped.
Not touched
palworld,satisfactory,v-rising— their agent RCON clients accept only fixed verb sets (no free-text console), so no verifiable new actions exist. dayz's stale "no actions" comment was updated.Note: 20 new lucide icons are referenced; a companion change adds them to the dashboard's
ServerActionsCardiconMap (they fall back to a generic bolt otherwise).🤖 Generated with Claude Code