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Alfredo Prieto edited this page Aug 19, 2015 · 3 revisions

the animalmod is a expansion for the farming simulator 2015. What we try to complete is as followed.

Aging:

build a system were the animals get a age, this could be a random age wen you buy a animal or a fixed age when you breed it your self.

like all living souls, thy die. dead comes due to sickness, age, bad feeding,...

Naming:

all animals get a random name

Health:

all animals will have a health status, this means when you do not feed your animals it wil effect the breeding, sickness and dead senario.

Breeding:

when a animal is healthy and reaches the breeding age, it will be accepted in the breeding period.

Pooling:

We going to setup our animals in a pool. the pool will hold a maximum number of animals.this could be differind depending on the type of animal. The pool holds all information needed for the animalmod to run proper.

Animals:

All animals must have the folowing variables included in the pool. poolTypes: cow, sheep, chicken, eggs

for identifying:

  • id
  • name
  • type

for aging & health:

  • age
  • breedAge
  • maxAge
  • weight
  • health
  • isSick
  • isAlive

for breeding:

  • gender
  • isBreedReady
  • isBreeding
  • startBreeding
  • endBreeding

extra:

  • certificate
  • isActive
  • forMeat
  • forWool
  • forMilk
  • forEggs

Configuration:

  • animalmod naming = gAm_(scriptName)
  • table naming = gAm_Main.(structure)
  • maxCowPool = 500
  • maxChickenPool = 1500
  • maxSheepPool = 1500

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