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SpawningIntervalTicks: 5 should be low enough to try to spawn lots of them – otherwise the effect will be lessened.
SlimeKillTime: 13333 is the time in ticks when all Slimes are despawned, to make room for night monsters. Night mobs spawn at 13187 ticks, leaving 146 ticks = 7.3 seconds between last Slime can be seen.
MinimumDistanceToPlayerSquared: 625 is 25 squared (min distance mobs can spawn from the player)
AdditionalPackMobs is a way to randomize how many Slimes spawn in a pack. It’s always one base mob and rand(Min,Max) more. So for (2,3) it’s either 3 or 4 Slimes total.
It’s advisable to run a mob managing plugin (like MobManager) before enabling this module. Otherwise it’s really easy to saturate monster cap with nothing but Slimes.