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The stop() method apparently detaches the underlying device handle, which causes a noticeable delay on the GUI thread when stopping a repeating sound effect.
Easier now that SDL isn't required.
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(Warning: Work in progress)
This changes tworld2 to use QtMultimedia instead of SDL for sound effect playback. This makes porting to other platforms easier, and reduces the number of dependencies needed for building tworld2. Note that this does not affect
OSHW=sdl(tworld 1) builds.Current known issues
loopCountproperty of QSoundEffect will cause playback of a looping sound will continue for one loop longer than necessary (most noticeable when exiting ice). It's possible to stop it earlier withQSoundEffect::stop(), but this causes the underlying audio device to detach from the sound system, which (at least on Windows) causes a hang of ~500ms on the GUI thread, which is unacceptable.