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Dev#5

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zoozooll merged 5 commits into
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dev
Jun 1, 2026
Merged

Dev#5
zoozooll merged 5 commits into
masterfrom
dev

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@zoozooll zoozooll commented Jun 1, 2026

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zoozooll added 5 commits June 1, 2026 10:42
- Switch from external to internal storage for native assets in `GLActivity`.
- Rename tessellation shaders and update asset paths for models and textures.
- Initialize `rez` and explicitly bind the heightmap texture in `TesselationShaderScene`.
- Update tessellation shader constants from `int` to `float` and adjust background clear color.
- Refactor model paths in `AsteroidScene` from `models/` to `objects/`.
- Switch from external to internal storage for native assets in `GLActivity`.
- Rename tessellation shaders and update asset paths for models and textures.
- Initialize `rez` and explicitly bind the heightmap texture in `TesselationShaderScene`.
- Update tessellation shader constants from `int` to `float` and adjust background clear color.
- Refactor model paths in `AsteroidScene` from `models/` to `objects/`.
- Enabled `GL_CULL_FACE` in `ModelScene` for back-face culling.
- Added `stbi_set_flip_vertically_on_load(1)` to ensure textures align correctly with OpenGL's coordinate system.
- Rename shader assets to remove numeric prefixes and update corresponding paths in `BasicLightingScene` and `MultiLightsScene`.
- Reorganize vertex data in `BasicLightingScene` with clearer face labeling.
- Adjust lighting and material properties in `BasicLightingScene`, including ambient/diffuse intensities and shininess calculation.
- Update clear color and integrate OpenGL error checking using `check_gl_error()`.
- Refine code formatting and pointer syntax for consistency.
- Rename shader assets to remove numeric prefixes and update corresponding paths in `BasicLightingScene` and `MultiLightsScene`.
- Reorganize vertex data in `BasicLightingScene` with clearer face labeling.
- Adjust lighting and material properties in `BasicLightingScene`, including ambient/diffuse intensities and shininess calculation.
- Update clear color and integrate OpenGL error checking using `check_gl_error()`.
- Refine code formatting and pointer syntax for consistency.
@zoozooll zoozooll merged commit 71b52fb into master Jun 1, 2026
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