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Add Stencil: 8 bits in the project
- Added a stencil test toggle to `StencilTestingActivity` and updated `ControlPanelContent` to support dynamic titles. - Implemented `stenciltest_event` handling in `StencilTestingScene` to receive state changes from the UI. - Updated native rendering logic to conditionally enable `GL_STENCIL_TEST` and render object outlines based on the toggle state.
Added Compose-based dropdown selectors and toggles to `BlendingActivity` to allow real-time adjustment of OpenGL blending parameters. This includes support for modifying source/destination factors and blend equations. Key changes: - **UI:** Introduced `SelectorControlPanelContent` using Material3 `ExposedDropdownMenuBox` to manage blending factors and equations. - **Native:** Implemented event parsing in `BlendingScene` to handle dynamic updates from the UI and apply `glBlendFunc` and `glBlendEquation` during the draw cycle. - **Scene Cleanup:** Refactored vertex data for better readability, enabled `GL_CULL_FACE`, and updated asset paths for shaders and textures. - **Shaders:** Renamed blending shaders for consistency and performed minor cleanup of float literals in tessellation shaders.
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Simplified shader filenames for CubemapScene and GeometryShaderScene by removing numeric prefixes and updated the corresponding C++ source files to use the new paths.
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