Releases: zompi2/UE4EasyLocalizationTool
Releases · zompi2/UE4EasyLocalizationTool
1.9.1
1.9.0
- Added the option to set a fallback value when a value in CSV is empty.
- Added a safety check to prevent from importing CSV files when no Localization storage directory is specified.
- GetTextAsBuffer and MakeTextFromBuffer functions added which allows to serialize FTexts.
- Tooltips for Editor Widget added.
- Editor Widget rewritten into raw Slate widget to ensure it will be valid for all Engine versions.
- Moved bLogDebug property from game config to editor config (where it actually should be).
1.8.0
- Text localization preview can be displayed under the Text input box in the editor UI and BP nodes (available for UE5.5 and newer)
- GetLocalizedText and GetLocalizedString functions added for debugging localized values based on namespace and key
- All columns in CSV before namespace or key are ignored
- All '_' characters in the lang headers are replaced with '-'
- This means it's now possible to export DataTables to CSVs that are valid for ELT
- Lang keys are stored in lowercase form to avoid issues with different naming conventions
- Fixed the FMessageDialog compilation error for UE4.27
- Moved GetAvailableLanguages from the BP Library class to the core ELT class as a static function. The old function is marked as deprecated.