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Scaled GImage uses transformed coordinate system for rendering, rather than global coordinate system #73

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@htiek

The GImage type has a function GImage::scale that scales the image. When the image is scaled, it is drawn on the screen at the wrong coordinates; it seems like the x and y coordinates of the image are also scaled by the scale factor. The rendering code might need to invert the scale transform on the x and y coordinates before first drawing things.

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