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AStarGraphSaver

Serialise Recast graph and Deserialise. Support for moving world origin. Graphs can be deserialised into larger world graphs to allow worlds to be loaded as the player moves around the map.

AStarGraphEditor

Convert Recast graph to a mesh in unity editor. The mesh can then be edited before replacing the original recast graph with the edited mesh.

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A utility to save an A* Pathfinding Project Recast graph and Load into a Larger Scenes Graph

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