Hi, I'm Yuri Rodrigues π Software Engineer | LQA | Indie Game Developer | Designer/Art Concept
A multi-disciplinary Software Engineer and Game Developer focused on systems architecture, data persistence, and gameplay loop optimization. I bridge the gap between robust backend software engineering, product data analytics, and engaging visual mechanics.
- π Based in Poland (Open to global remote and B2B contracts)
- π οΈ Tech Stack: Python (Pygame), Godot, Unity, Unreal Engine, UI/UX Design
- πΌ Core Skills: Game Logic Design, Systems Engineering, Performance Optimization, Technical LQA
*AI-Driven Engineering: Advanced utilization of Google Gemini for prompt-engineered code optimization, structural debugging, and rapid prototyping of game mechanics.
πΉοΈ Featured Indie Projects
π Bope Attack - Special Edition A fast-paced 2D top-down tactical shooter built entirely in Python and Pygame.
- Technical Highlights:** Engineered a custom Finite State Machine (FSM) for enemy AI, developed an efficient sprite-cutting animation pipeline to reduce CPU overhead, and optimized box-collision matrices.
- Status: Completed / Playable.
- π View Repository
ποΈ InsurreiΓ§Γ£o PolΓtica An upcoming systems-driven tactical game exploring complex player progression and state simulation.
- Technical Highlights: Designing scalable relational logic for persistent world states, component-based architecture for game units, and modular UI/UX integration.
- Status: In Active Production.
- π View Repository
πΉοΈ Fullmetal Acremist (Completed): A suspense and mystery indie game that follows the desperate search for the legendary "Acre Boy," who vanished without a trace inside a claustrophobic, isolated room.
- Technical Highlights: Designed a narrative-driven psychological puzzle loop, custom alchemy/resource management mechanics, and implemented an integrated multimedia pipeline for trailers and audio.
- Status: Completed / Playable.
- π View Repository
π½ A.B.C. - Apenas Busque Conhecimento (Completed): A survival 2D/3D indie game based on the 'ET Bilu' lore, blending horror, mystery, and dark humor.
- Technical Highlights: Built a component-based survival mechanic where the player is constantly persecuted by an alien entity in a procedurally dense forest, featuring custom raycasting/vision cones and pixelated shader rendering.
- Status: Completed / Playable.
- π View Repository
π Technical & Creative Ecosystem