Skip to content
View yurileeartz's full-sized avatar
πŸ’­
πŸ’‘ πŸ“Š
πŸ’­
πŸ’‘ πŸ“Š

Block or report yurileeartz

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
yurileeartz/README.md

Hi, I'm Yuri Rodrigues πŸ‘‹ Software Engineer | LQA | Indie Game Developer | Designer/Art Concept

A multi-disciplinary Software Engineer and Game Developer focused on systems architecture, data persistence, and gameplay loop optimization. I bridge the gap between robust backend software engineering, product data analytics, and engaging visual mechanics.

  • 🌍 Based in Poland (Open to global remote and B2B contracts)
  • πŸ› οΈ Tech Stack: Python (Pygame), Godot, Unity, Unreal Engine, UI/UX Design
  • πŸ’Ό Core Skills: Game Logic Design, Systems Engineering, Performance Optimization, Technical LQA

*AI-Driven Engineering: Advanced utilization of Google Gemini for prompt-engineered code optimization, structural debugging, and rapid prototyping of game mechanics.

πŸ•ΉοΈ Featured Indie Projects

πŸ’€ Bope Attack - Special Edition A fast-paced 2D top-down tactical shooter built entirely in Python and Pygame.

  • Technical Highlights:** Engineered a custom Finite State Machine (FSM) for enemy AI, developed an efficient sprite-cutting animation pipeline to reduce CPU overhead, and optimized box-collision matrices.
  • Status: Completed / Playable.
  • πŸ“ View Repository

πŸ›οΈ InsurreiΓ§Γ£o PolΓ­tica An upcoming systems-driven tactical game exploring complex player progression and state simulation.

  • Technical Highlights: Designing scalable relational logic for persistent world states, component-based architecture for game units, and modular UI/UX integration.
  • Status: In Active Production.
  • πŸ“ View Repository

πŸ•ΉοΈ Fullmetal Acremist (Completed): A suspense and mystery indie game that follows the desperate search for the legendary "Acre Boy," who vanished without a trace inside a claustrophobic, isolated room.

  • Technical Highlights: Designed a narrative-driven psychological puzzle loop, custom alchemy/resource management mechanics, and implemented an integrated multimedia pipeline for trailers and audio.
  • Status: Completed / Playable.
  • πŸ“ View Repository

πŸ‘½ A.B.C. - Apenas Busque Conhecimento (Completed): A survival 2D/3D indie game based on the 'ET Bilu' lore, blending horror, mystery, and dark humor.

  • Technical Highlights: Built a component-based survival mechanic where the player is constantly persecuted by an alien entity in a procedurally dense forest, featuring custom raycasting/vision cones and pixelated shader rendering.
  • Status: Completed / Playable.
  • πŸ“ View Repository

πŸ“Š Technical & Creative Ecosystem

Languages & Frameworks Python C# Godot Unity

Design, UI/UX & Operations

Adobe Photoshop CorelDraw QA

Pinned Loading

  1. bope-attack-game bope-attack-game Public

    A 2D top-down tactical survival shooter developed in Python.