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yeduk3/README.md

Hi ๐Ÿ‘‹

Iโ€™m a Digital Media student at Ajou University in South Korea.

Iโ€™m into computer graphics, especially simulation, and Iโ€™m currently working on my own simulation engine for research.

I also really like Apple devices ๐ŸŽ

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  1. ysim ysim Public

    my simulation enigne (26.03-)

    C++

  2. Glim Glim Public

    Minimal native macOS Markdown editor โ€” View/Edit, KaTeX math, folder sidebar, smart tabs, Quick Look.

    Swift 1

  3. DeformationTransfer DeformationTransfer Public

    Implement 'Deformation Transfer for Triangular Meshes'. 2025.08.13. - 2025.09.15.

    C++

  4. LargeStepsInClothSimulation LargeStepsInClothSimulation Public

    Implement `Large Steps In Cloth Simulation`. 2025.07.30 - 2025.08.12

    C++

  5. VertexAnimation VertexAnimation Public

    Vertex animation and yao(yong's animated object) file format

    C++

  6. SpacetimeConstraints SpacetimeConstraints Public

    Implement 'Spacetime Constraints'. 2025.10.30. - (2025.11.18) for only simple case :)

    C++