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mardy
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Implement a control style a la "The Conduit", where the pointer is used to rotate the camera, and the joystick is used for moving. This still needs some work (we probably want to show a small pointer on the Wii screen, because currently it's hard to know where exactly you are pointing at), but should give an idea. Having playing "The COnduit" for a while, this feels much more natural to me. This depends on xtreme8000#17 in order to be tested on the PC. Addresses issue xtreme8000#1.
Use glfw to get the joystick position. Add a new global variable `joystick` which is set to the active joystick ID (or to -1, if no joysticks are detected). For simplicity, for now we pick the first available joystick, but later we could make it configurable.
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mardy
added a commit
to mardy/CavEX
that referenced
this pull request
Sep 14, 2023
Implement a control style a la "The Conduit", where the pointer is used to rotate the camera, and the joystick is used for moving. This still needs some work (we probably want to show a small pointer on the Wii screen, because currently it's hard to know where exactly you are pointing at), but should give an idea. Having playing "The COnduit" for a while, this feels much more natural to me. This depends on xtreme8000#17 in order to be tested on the PC. Addresses issue xtreme8000#1.
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Use glfw to get the joystick position. Add a new global variable
joystickwhich is set to the active joystick ID (or to -1, if no joysticks are detected).For simplicity, for now we pick the first available joystick, but later we could make it configurable.