Senior / Lead Unity Engineer
Multiplayer · Performance · Production Systems
I build and stabilize complex Unity systems across games and real-time applications. With 7+ years of professional Unity development, my work spans multiplayer integration, production architecture, performance and memory optimization, mobile engineering, and hands-on technical leadership.
Portfolio ↗︎ · Engineering Case Studies ↗︎ · LinkedIn ↗︎
Multiplayer Systems
Photon Fusion, Photon PUN2, host/client architecture, authority models, replicated state, networked gameplay, and host migration.
Performance & Memory
Unity Profiler, memory diagnosis, Addressables, asset lifecycle, progressive loading, UI optimization, and mobile constraints across iOS and Android.
Production Architecture
C#, modular systems, MVP-style UI architecture, interfaces, services, dependency injection, and production integrations with PlayFab and Firebase.
Technical Ownership
Hands-on technical leadership, code review, mentoring, cross-team collaboration, debugging, and production delivery.
An asset library with a direct path into Unity.
An offline-first desktop application for organizing 2D and 3D asset libraries, with searchable asset management and an integrated import workflow for Unity 6.
Electron · Node.js · Unity 6
Commercial and research work, documented through engineering case studies.
Research Platform Architecture & Performance
Led Unity engineering for an iPad-based spatial assessment platform, including complex research authoring tools, localization, production architecture, and memory/performance optimization.
Multiplayer Integration
Led a two-developer multiplayer adaptation of an existing action game using Photon Fusion, covering authority-based gameplay, tick-based input, networked state, spawning, and host migration.
Personalization & Asset Lifecycle
Architected a Unity personalization system involving API-driven inventory, Addressables, progressive content loading, navigation-aware asset management, and memory optimization.
I'm continuing to deepen my understanding of C#/.NET internals, backend systems, real-time networking fundamentals, concurrency, and automated testing—building on production Unity engineering experience.
Interested in discussing Unity architecture, multiplayer integration, performance optimization, or complex production engineering?
