Shader-driven real-time interactive systems 路 Technical Artist / Creative Developer
New York 路 Unreal Engine 路 TouchDesigner 路 HLSL/GLSL 路 Python 路 WebGPU/WebXR
I build production-minded real-time graphics + tooling鈥攖he kind that survives deadlines, sensors, and messy pipelines.
My work sits between rendering, interaction, and systems: visuals that look sharp, run fast, and plug into real-world workflows.
Focus now: Unreal C++ rendering extensions, performance-aware pipelines, and browser-native realtime (WebGPU/WebXR).


