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wzhang1998/README.md

Wenyi Zhang

Shader-driven real-time interactive systems 路 Technical Artist / Creative Developer
New York 路 Unreal Engine 路 TouchDesigner 路 HLSL/GLSL 路 Python 路 WebGPU/WebXR

I build production-minded real-time graphics + tooling鈥攖he kind that survives deadlines, sensors, and messy pipelines.
My work sits between rendering, interaction, and systems: visuals that look sharp, run fast, and plug into real-world workflows.

Focus now: Unreal C++ rendering extensions, performance-aware pipelines, and browser-native realtime (WebGPU/WebXR).

Contact

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  1. unreal-moss-atlas-tool unreal-moss-atlas-tool Public

    a houdini tool to create moss foliage from atlas texture for unreal

    2

  2. unreal-alembic-batch-importer unreal-alembic-batch-importer Public

    An alembic batch importer plugin in Unreal Engine 5.2 for Houdini user

    Python 2

  3. video_batch_utilities video_batch_utilities Public

    simple video batch process tool using moviepy

    Python 2

  4. houdini_flipbook_maker houdini_flipbook_maker Public

    A better houdini flipbook tool with multi-camera-support

    Python 4

  5. Maya-Python-Scripts Maya-Python-Scripts Public

    Python plugin for Maya

    Mathematica 2