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Model entity-creating display actions: Create In-World Text, HUD Text, Effect, Beam, Icon and ids #118
Model the entity-creating presentation actions as a class, not one at a time:
Create In-World Text, Create HUD Text, Create Effect, Create Beam Effect, Create Icon, Create Progress Bar In-World Text, Create Progress Bar HUD Text, Create Map Text and any other action in the catalog that creates a display entity.
Support the readers that depend on the creation: Last Text ID, Last Created Entity, and the Destroy ... / Set ... Text / Update ... counterparts that take that id. A reader that cannot be answered stays not_modeled and names the construct.
No guessed defaults. Anything whose result is not measured is not_modeled; modeled-not-measured choices go in docs/findings.md.
Acceptance
Bastion advances past rule 168 at tick 30; the next stop (or completion) is recorded in the PR body, taken from a real rerun.
Trace shows each created entity with its id and creator.
Tests for creation, id readback, destroy by id, and a stop on an unmodeled reader.
Activity