``` inline void doNullMove() { history.push_back(current_state); current_state.turn = ~current_state.turn; current_state.hash ^= zobrist::RandomTurn; current_state.fullMoveNumber += (current_state.turn == WHITE); current_state.pliesFromNull = current_state.repetition = 0; current_state.mv = Move::null(); } ``` It doesn't clear the en passant.
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