Mirror upstream PR #11: client performance pass#9
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…handling and performance optimizations. Introduced new methods for batch visibility management and enhanced rendering efficiency in the Renderer class. Updated EntityManager to streamline dynamic entity updates and added new utility functions in GLTFManager for instanced mesh handling.
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Review (client perf pass)This is a solid set of CPU/GPU hot-path optimizations. Biggest wins look like: (1) adaptive render resolution on high-DPI, (2) less scene-graph churn from chunk view-distance, (3) much cheaper InstancedMesh attribute updates, and (4) avoiding per-mesh shader define churn in the outline mask. What looks good
Potential behavior changes / things to verify
Mobile vs desktop
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(Upstream PR #11 head: |
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Mirrors upstream PR #11 (hytopiagg#11).
Validation:
npm --prefix client run buildcurrently fails onorigin/masteras well (TS6133 unusedserverHealthyinclient/src/network/NetworkManager.ts), so this PR can’t be “green” without an unrelated fix.