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The following environments can be specified by the env_name parameter.
Basic naming rules are:
Rendering is on with "GUI", otherwise off.
Discrete action with "Discrete", otherwise continuous.
HSR with "HSR", otherwise R2D2.
Two baits with positive reward with "v0". A bait with positive reward and a fake bait with negative reward with "v1".
For the R2D2 model
FoodHunting-v0
FoodHuntingGUI-v0
FoodHuntingDiscrete-v0
FoodHuntingDiscreteGUI-v0
For the HSR model
FoodHuntingHSR-v0
FoodHuntingHSRGUI-v0
FoodHuntingHSR-v1
FoodHuntingHSRGUI-v1
FoodHuntingHSRDiscrete-v0
FoodHuntingHSRDiscreteGUI-v0
FoodHuntingHSRDiscrete-v1
FoodHuntingHSRDiscreteGUI-v1