Skip to content

Fix MGE playthrough behavior and UI regressions - #4

Merged
wan0net merged 2 commits into
mainfrom
codex/mge-playthrough-fixes
Aug 28, 2026
Merged

wan0net merged 2 commits into
mainfrom
codex/mge-playthrough-fixes

Conversation

@wan0net

@wan0net wan0net commented Aug 28, 2026

Copy link
Copy Markdown
Owner

Summary

  • restore research discovery, first-contact diplomacy, production repeat, and MGE spaceship flow
  • correct city, advisor, modal, video, audio, replay, option, and cheat interactions
  • make the tribe selector fit an original 800-pixel desktop
  • retain the intentional arrow-key viewport controls

Verification

  • public runtime allow-list passed
  • production build passed
  • 270/270 Playwright tests passed
  • live 800px playthrough checked through world setup, city founding, city screen, production selection, and advisors

@wan0net
wan0net merged commit 715265f into main Aug 28, 2026
2 checks passed
@wan0net
wan0net deleted the codex/mge-playthrough-fixes branch August 28, 2026 22:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant