A Palworld map that ticks itself off.
PalMap reads your save file and marks everything you've already collected — effigies, bosses, fast travel points, watchtowers, notes and pickups. Keep it open while you play and it updates itself.
➡️ Download PalMap ⬅️
That link downloads a .zip. Right-click it → Extract All, and put the folder anywhere you
like (Desktop is fine).
Don't run it from inside the zip — Windows won't let it work properly. Extract it first.
1. Install Node.js — only if you don't already have it. Go to nodejs.org and click the big green LTS button, then install it.
2. Double-click Start PalMap.bat
A black window opens and your browser opens the map with your progress already filled in.
Leave the black window open while you play. Close it when you're done.
Windows may warn about an unrecognised app. Click More info → Run anyway — that warning appears for any program without a paid certificate.
On Mac or Linux there's no
.bat: open a terminal in the folder and runnpm start.
Your save is found automatically — there's nothing to set up.
- Save — pick which world, if you have more than one. They're listed by name.
- Auto — on by default, re-checks every few minutes while you play.
- Sync now — check immediately instead of waiting.
- Palpagos / World Tree — switch maps. Searching finds things on either one and takes you there.
- Categories — tick a box to show or hide that kind of marker.
- Click any marker on the map to tick it off by hand.
Next to each category is one of two symbols:
| ⟳ | Fills in automatically from your save. |
| ✋ | You tick these yourself — Palworld doesn't record them, so nothing can detect them. |
Below those is Reference — not counted: dungeons, treasure maps, warp points, skill fruit and bounty targets. They're there to look up while you play, not to complete — they reset, regrow or respawn — so they get no score. You can still tick one to grey it out.
The ● button decides what happens to things you've already found: ● keep showing them, ◐ fade them, ○ hide them. Shift-click to change every category at once.
Is this safe? Will I get banned? No. PalMap only reads your Palworld save — it never changes it, never touches the game, and never sends any of your save data anywhere. Palworld has no anti-cheat. You can leave the game running.
Does PalMap phone home?
Once a day, one thing: it checks a public file on GitHub to see if a newer version exists, and shows
a link in the footer if so. That's it — no save data, no identifiers, nothing about you or your
world. It's checkForUpdate() in app/app.js if you'd rather see exactly what it does, or delete
it.
Do I have to close Palworld? No. Play normally and the map keeps up.
I collected something and it didn't show up. Palworld only writes your save to disk on a timer — usually every 30 seconds, and PalMap reads your world's actual setting and shows it under the sync buttons. Nothing can make it faster, so pressing Sync now repeatedly won't help. The status line tells you when the game last saved: if that's older than when you picked the thing up, wait for the next save and it'll appear.
Where is my progress kept?
Things marked ⟳ come from your save, so they're never lost. Things you tick by hand are stored in
a progress.json file inside the PalMap folder — keep that file and you keep your progress.
It can't find my save.
Click "Or pick a .sav file manually…" and choose a file from
AppData\Local\Pal\Saved\SaveGames\<numbers>\<numbers>\Players\
Can my friend use it? Yes — send them the download link above, or just copy the whole folder to them.
Both maps — Palpagos with the Feybreak and Sunreach islands, and the World Tree. Switch between them at the top of the category list.
Around 900 collectibles you can actually finish, most of them ticking themselves off as you play:
Effigies · Ancient Ruins · Alpha Pals · Caged Bosses · Tower Bosses · Fast Travel · Watchtowers · Journals
Ancient Ruins are the ruins you hack for a schematic. Every one of the 106 gives a different one, and each is named after what it gives — so searching "Anubis" or "Air Walker" takes you straight to the ruin that has it.
Then a reference section, for things worth finding but not worth counting — they reset, regrow or respawn, so there's nothing to complete:
Dungeons (with their real names and levels) · Treasure Maps · Warp Points · Skill Fruit Trees · Bounty targets
It also shows where you are and any pins you dropped on the in-game map, both read straight from your save.
It leaves out chests, eggs, ore and fishing spots on purpose. Those respawn forever, so they can never be completed — and there are thousands of them, which would bury the island in icons.
| Start PalMap.bat | The thing you double-click. |
app |
The map itself. |
docs |
Screenshot and notes for the curious. |
tools |
Scripts for rebuilding map data from game files. You'll never need these. |
| everything else | Plumbing. Leave it alone. |
Made by Void Possum. Free and open source (GPL-3.0).
Map and icons belong to Pocketpair, Inc., used here for a free fan tool. Save decompression by ooz-wasm; map by Leaflet.
Schematic names, journal titles, dungeon names and bounty locations were cross-checked against paldb.cc, which is also what both maps are calibrated against. Skill fruit locations came from community guides. Thanks to all of them.
Curious how it works? See docs/TECHNICAL.md.
