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fix: improve error handling in ShaderPipelineBuilder #12
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c4cc0b5
fix: improve error handling in ShaderPipelineBuilder
ajeetsinghyadav 51e5c90
feat: enhance shader reflection and resource handling
ajeetsinghyadav 2638e55
refactor: enhance shader artifact cache and pipeline builder logic
ajeetsinghyadav f3ccd93
fix: update CMake configuration for Dawn dependency handling
ajeetsinghyadav 3784154
refactor: rename GlslangProcessLifetime to GlslangProcessGuard
ajeetsinghyadav d861c63
fix: address MSVC warning for Tint BlockAllocator
ajeetsinghyadav a41a145
fix: update shader reflection binary format and enhance CI workflows
ajeetsinghyadav fd3d311
fix: improve formatting in shader binding emission
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📐 Maintainability & Code Quality | 🟡 Minor | ⚡ Quick win
Add a CI leg with
-DVNE_SC_TINT=OFF. All five build/test jobs inherit the newONdefault, soWgslTargetFailsWhenTintUnavailableskips in every CI run. Add a reusable-workflow leg withextra_cmake_flags: "-DVNE_SC_TINT=OFF"to retain coverage of the unavailable-Tint path.🤖 Prompt for AI Agents