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Minecraft Legacy Console Edition

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Project Hub Repos Windows

Public workspace hub for the Minecraft Legacy Console Edition project.

This repository ties together the main public codebases behind the project: a native dedicated server for Legacy Console Edition, a Windows client fork for gameplay and protocol testing, a downloadable debug-client fork with nightly builds, a Java bridge for Minecraft Java Edition servers, a Windows launcher that manages installs, sign-in, and local launch flow, a world converter for moving saves between Java Edition and LCE formats, and an Xbox 360 save conversion tool for bringing console .dat data into LCE workflows.

Workspace Repositories

Project Repository Summary
bridge/ https://github.com/veroxsity/LCEBridge Protocol bridge between LCE and Minecraft Java Edition
client/ https://github.com/veroxsity/LCEClient Windows client fork used for testing, development, and play
debug/ https://github.com/veroxsity/LCEDebug Public debug-client fork with nightly downloadable builds
launcher/ https://github.com/veroxsity/LCELauncher Windows desktop launcher for client startup, local auth flow, and bridge-backed server routing
server/ https://github.com/veroxsity/LCEServer Native standalone server for Legacy Console Edition clients
console2lce/ https://github.com/veroxsity/console2lce Xbox 360 .dat save converter for LCE workflows
saveconverter/ https://github.com/veroxsity/LCE-Save-Converter World converter between Java Edition and LCE save formats

Choosing A Repo

If you want to... Start here
Run or develop the native dedicated server server/
Build the main Windows client fork from source client/
Download or work on nightly debug-client builds debug/
Connect LCE clients to Java Edition servers bridge/
Manage installs, sign-in, and launch flow on Windows launcher/
Convert Xbox 360 save .dat data into LCE saves console2lce/
Convert Java Edition worlds to LCE or recover LCE saves to Java saveconverter/

Status

Component Current State
LCEBridge Public standalone bridge runtime with Java join flow, chunk translation, multiplayer sync, and launcher-auth support
LCEClient Buildable Windows client fork for local play and protocol testing
LCEDebug Public debug-client repo with nightly downloads, external log console, and rolling on-disk logs
LCELauncher Public Windows launcher with managed release/debug client streams, managed bridge installs, and online Java auth handoff
LCEServer Native multiplayer server foundation in place with world and player flow implemented
console2lce Playable Xbox 360 .dat to LCE conversion path with active metadata/lighting edge-case work
LCE-Save-Converter Bidirectional Java-to-LCE and LCE-to-Java world conversion with GUI and CLI, supporting McRegion and Anvil inputs

Current Converter Caveats

  • console2lce currently converts real Xbox 360 saves into playable LCE output, but some stair endpoints can still face the wrong way and create unintended corner stairs.
  • Some converted chunks can also show imperfect lighting until in-game lighting updates propagate.

Getting Started

Clone the hub repository with submodules:

git clone --recurse-submodules https://github.com/veroxsity/MinecraftLCE.git

If you already cloned the repository without the submodules:

git submodule update --init --recursive

How This Repo Is Used

  • Clone all major project repositories together in one workspace
  • Keep the launcher, client, debug, bridge, and server repos aligned through submodules
  • Use the launcher for managed release/debug client installs and Java bridge routes
  • Use the debug repo for downloadable nightly builds and crash logging outside Visual Studio
  • Use console2lce to bring Xbox 360 .dat save data into the LCE toolchain
  • Use the save converter to move Java Edition worlds into the LCE server or recover LCE saves back to Java
  • Track the overall project structure from a single public entry point
  • Jump into each component repository for build, run, and contribution details

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