Public workspace hub for the Minecraft Legacy Console Edition project.
This repository ties together the main public codebases behind the project: a native dedicated server for Legacy Console Edition, a Windows client fork for gameplay and protocol testing, a downloadable debug-client fork with nightly builds, a Java bridge for Minecraft Java Edition servers, a Windows launcher that manages installs, sign-in, and local launch flow, a world converter for moving saves between Java Edition and LCE formats, and an Xbox 360 save conversion tool for bringing console .dat data into LCE workflows.
| Project | Repository | Summary |
|---|---|---|
bridge/ |
https://github.com/veroxsity/LCEBridge | Protocol bridge between LCE and Minecraft Java Edition |
client/ |
https://github.com/veroxsity/LCEClient | Windows client fork used for testing, development, and play |
debug/ |
https://github.com/veroxsity/LCEDebug | Public debug-client fork with nightly downloadable builds |
launcher/ |
https://github.com/veroxsity/LCELauncher | Windows desktop launcher for client startup, local auth flow, and bridge-backed server routing |
server/ |
https://github.com/veroxsity/LCEServer | Native standalone server for Legacy Console Edition clients |
console2lce/ |
https://github.com/veroxsity/console2lce | Xbox 360 .dat save converter for LCE workflows |
saveconverter/ |
https://github.com/veroxsity/LCE-Save-Converter | World converter between Java Edition and LCE save formats |
| If you want to... | Start here |
|---|---|
| Run or develop the native dedicated server | server/ |
| Build the main Windows client fork from source | client/ |
| Download or work on nightly debug-client builds | debug/ |
| Connect LCE clients to Java Edition servers | bridge/ |
| Manage installs, sign-in, and launch flow on Windows | launcher/ |
Convert Xbox 360 save .dat data into LCE saves |
console2lce/ |
| Convert Java Edition worlds to LCE or recover LCE saves to Java | saveconverter/ |
| Component | Current State |
|---|---|
LCEBridge |
Public standalone bridge runtime with Java join flow, chunk translation, multiplayer sync, and launcher-auth support |
LCEClient |
Buildable Windows client fork for local play and protocol testing |
LCEDebug |
Public debug-client repo with nightly downloads, external log console, and rolling on-disk logs |
LCELauncher |
Public Windows launcher with managed release/debug client streams, managed bridge installs, and online Java auth handoff |
LCEServer |
Native multiplayer server foundation in place with world and player flow implemented |
console2lce |
Playable Xbox 360 .dat to LCE conversion path with active metadata/lighting edge-case work |
LCE-Save-Converter |
Bidirectional Java-to-LCE and LCE-to-Java world conversion with GUI and CLI, supporting McRegion and Anvil inputs |
console2lcecurrently converts real Xbox 360 saves into playable LCE output, but some stair endpoints can still face the wrong way and create unintended corner stairs.- Some converted chunks can also show imperfect lighting until in-game lighting updates propagate.
Clone the hub repository with submodules:
git clone --recurse-submodules https://github.com/veroxsity/MinecraftLCE.gitIf you already cloned the repository without the submodules:
git submodule update --init --recursive- Clone all major project repositories together in one workspace
- Keep the launcher, client, debug, bridge, and server repos aligned through submodules
- Use the launcher for managed release/debug client installs and Java bridge routes
- Use the debug repo for downloadable nightly builds and crash logging outside Visual Studio
- Use
console2lceto bring Xbox 360.datsave data into the LCE toolchain - Use the save converter to move Java Edition worlds into the LCE server or recover LCE saves back to Java
- Track the overall project structure from a single public entry point
- Jump into each component repository for build, run, and contribution details
- LCEBridge: https://github.com/veroxsity/LCEBridge
- LCEClient: https://github.com/veroxsity/LCEClient
- LCEDebug: https://github.com/veroxsity/LCEDebug
- LCELauncher: https://github.com/veroxsity/LCELauncher
- LCEServer: https://github.com/veroxsity/LCEServer
- console2lce: https://github.com/veroxsity/console2lce
- LCE-Save-Converter: https://github.com/veroxsity/LCE-Save-Converter